Cricket Manager - Devlog Entry #8: Strength in the Engine, Anti-Shill Guards & Market Pavilion
Wiring strength into match simulations, bowler speeds, anti-shill transfer market locks, and opening the 7,000-capacity Market Pavilion.
Wiring strength into match simulations, bowler speeds, anti-shill transfer market locks, and opening the 7,000-capacity Market Pavilion.
Launching the Gym training facility for stamina and strength, stadium gate receipts, and a single-pass Match Center 2.0 redesign.
Launching the Free Agent Transfer Market, listing taxes, economy balance, fielding runouts, and real-time notifications.
Migrating to Next.js 15 and Drizzle ORM, introducing tactical short bowling spells, specialized keeper training, and community forums.
Beta release updates, 60+ users, league promotions, player training, and match engine statistical scaling lessons.
Adopting Next.js App Router, shadcn/ui, Clerk auth, and Turso SQLite for a modern, scalable indie game stack.
Reflections on technical debt, software architecture lessons, scoping solo projects, and restarting with a clean canvas.
Introducing Cricket Manager, tech stack evaluation with RedwoodJS, GraphQL, React, and early architectural prototyping.
Reviewing multi-room expansion, economy scaling, tower defense, and leaderboard rankings for our custom Screeps AI OS.
Designing a modular cooperative operating system kernel, process scheduler, and execution queues for a Screeps AI bot.
Migrating the Screeps AI bot from JavaScript to TypeScript, introducing room managers, and establishing specialized creep roles.
Exploring Screeps, an MMO sandbox strategy game where players write real JavaScript/TypeScript code to control their empire and manage tick CPU limits.