Cricket Manager - Devlog Entry #8: Strength in the Engine, Anti-Shill Guards & Market Pavilion
Wiring strength into match simulations, bowler speeds, anti-shill transfer market locks, and opening the 7,000-capacity Market Pavilion.
Wiring strength into match simulations, bowler speeds, anti-shill transfer market locks, and opening the 7,000-capacity Market Pavilion.
Launching the Gym training facility for stamina and strength, stadium gate receipts, and a single-pass Match Center 2.0 redesign.
Launching the Free Agent Transfer Market, listing taxes, economy balance, fielding runouts, and real-time notifications.
Migrating to Next.js 15 and Drizzle ORM, introducing tactical short bowling spells, specialized keeper training, and community forums.
Beta release updates, 60+ users, league promotions, player training, and match engine statistical scaling lessons.
Adopting Next.js App Router, shadcn/ui, Clerk auth, and Turso SQLite for a modern, scalable indie game stack.
Reflections on technical debt, software architecture lessons, scoping solo projects, and restarting with a clean canvas.
Introducing Cricket Manager, tech stack evaluation with RedwoodJS, GraphQL, React, and early architectural prototyping.